Golden Krishna (twitter@goldenkrishna) gave this talk last year at SxSW. It prompted a twitter hastag #noUI. In DES320 User Centred Design module we will explore what the noUI concept can do across a number of projects…more later. In the meantime, if you are on the module, have a look at this video.
Author Archives: Anthony Hutton
Teaching: Semester 2, 2014
So, I figured out what I will be teaching next semester: This is what it looks like:
DES134 Introduction to Interaction Design Techniques
I wrote this module but I have not taught it before: it will cover the following items: Story structures, storyboards, icon design, information design, data, information, decision. This module is with Year 1 Design students and sounds like fun.
DES320 User Centered Design.
This one is for Year 2 Design students. This is a project based module. I anticipate that we will get some new product and or service inventions developed here. I am going to squeeze in something about Roy Stringers Navihedra also. Exciting.
DES809 Design Entrepreneurship Awareness
This is a Masters of Design Module. The module is a series of 5 lectures including: Anto and Rob’s Gold Rush story and Intercept the Strategic Vector. There is a day of Elevator Pitches also.
I will be supervising a few BDes final years, don’t know who or how many yet. I also have a two MDes supervison students. That’s it, should be a busy 12 weeks. Starting, 27 Jan.
Causeway City – drawing project
Brief: Create an A2 line drawing of a city imagined on a landscape of huge Giants Causeway land formations.
This is a drawing challenge and a design challenge. Here are some items to consider:
•Basic drawing of landscape – observation of causeway
•Architecture, design and structure of city
•Composition of picture
•Perspective
•Fineness of drawing
•Use of sources
•Ambition vs Ability
•Level of work – amount of hours
•Determination and true grit
•Willingness to win
Here is the class group from 2013 and some of their drawings
Design Event + Wine and cheese
7 reasons why designers draw!
1.
To get an idea that is in your head out of your head so that you can think of another idea.
2.
.
3.
4.
To get another idea. Once an idea is drawn its presence on paper helps to evoke another idea.
5.
To act as a guide while you are manufacturing the artefact.
6.
To show other people to get their help and viewpoints about your idea.
7.
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Interaction design 2013
Interaction design wk 4
module plan and assignments
MDes Design Research Proposal Wk3
MDes Major Project Proposal: Wk2
In this presentation the “Postcards from the beginning” are shown.