The memory project – 4 More Interaction Design Briefs

The memory project is an ethnographic design research project. A previous post showed 5 student design briefs. Here are 4 more of the student project briefs that have been developed based on the observations, research and analysis undertaken by each student in the first 6 weeks of the project.

Aisling Moore: Brief

Long bus journeys can be exhausting. It is a good time to catch up on thoughts and to make lists. Most of the time people fall asleep. This project investigates the possibilities of placing some kind of information service on long bus journeys.  A touch screen could be placed in front of your seat offering a variety of services.  The service will allow a passenger to type in their destination and an alarm will go off 5 mins before arriving at that destination, allowing the passenger to wake up and gather their things.  Other services may include taxi pick ups allowing you to book a taxi ready for your arrival. Wifi on buses would allow passengers to continue working on their laptops making use of wasted travel time.

 

Cathy Flannery – That song reminds me of?

Sometimes I listen to a song and think ‘What does that remind me of?’ or ‘Where have I heard that before?’. Maybe I heard it on a car journey with an old friend, maybe it was in the charts around the time I started university or a certain job, or an advertisement on television. Perhaps it was played at a friend’s wedding or birthday party. Whatever memory the song triggers, it always frustrates me when I can’t remember why a particular song is important to me, who it reminds me of or why it makes me feel so happy or sad.
Because of this, I have decided to design a service based on the memories evoked by music, and ways of attaching these memories to the music so you never forget them.

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Michelle Browne;  Walking to School

 

The memory of walking to school with a parent is special. It re-occurs in adult life when as a parent you walk your children to school.

It stands out in the mind as a simple act, but one that was fun and meaningful.

From this memory a few of the factors such as walking , children , safety, knowing and remembering the green cross code etc can be taken, and perhaps be developed into either a booklet or short advert for the safety of school children while walking to and from school. The product could be used as learning aid for schools, and promote road safety in young users.

 

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Chris Mckernan Memory Pool

The main problem with the game of pool or any of the other cue sports is that it is seen as a boring pub game.  This proposal will transform pool from a stale bar game into an exciting phone based interactive memory based quiz.

The new game will test the users memory.  The key to the game will be the instructions that everyone can share on their phones. The game instead of being for just the two players will involve the audience who are following the game on their phones – spreading the fun.

This concept can add something new and innovative to the game. This software will be available on multiple formats such as blackberry, android, java, iphone and others.

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